Weborigin: The starting point of the ray in world coordinates. direction: The direction of the ray. hitInfo: If true is returned, hitInfo will contain more information about where the closest … WebOct 16, 2024 · TL;DR: How can I implement sanity checks on the server to prevent constant headshots Currently I’m using the raycast hitbox module for this combat system I’ve been making. In this system, different parts will affect the player health by different amounts, so a blow to the head will do more damage. When a player is hit, the server receives two pieces …
Raycasts in Unity, made easy - Game Dev Beginner
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Unity - Scripting API: Physics.RaycastAll
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